Name

Projects

Games I made in the years 2017-now, in Unity.

Death Standing

2026

Absurdist parody game where all you do is hold LMB without moving the mouse itself, i.e. you stand still.

  • Designed and shipped a commercial game solo, published on Steam.
  • Built a Steamworks-based online co-op system: lobby creation/browsing, host migration, P2P handshake sync, and race-conditions.
  • Built a Python email scraper (Playwright, Cloudflare-aware, checkpointed) to identify and prioritize streamers matching the target audience.
  • Set up a custom email domain and Brevo infrastructure for outreach at scale.
  • Handled all press, streamer, and community correspondence personally.
  • Wrote the full rules and revenue-share logic for a competitive ladder mode, including legal and eligibility considerations.

Reroll Routine

2026

Rolling clicker inspired by autobattler-style shop systems.

  • Designed and shipped a demo for an incremental game solo, published on Steam.
  • Built narrative/story-progression systems on top of core incremental mechanics.
  • Implemented the upgrade/cost system and balanced it through playtesting iteration.

Nymn's Game Jam entry (3rd place, $300 prize)

2024

Game Jam entry (1st place, $1200 prize)

2020

Various streamer fangames (first games)

2017-2020

Random Tools

Random tools I've made over the years for personal use, mostly small scripts to help my workflow.

Livestreaming avatar multi-purpose tool

2022

  • Built a virtual avatar for livestreaming with real-time text-to-speech, automatic mouth/face animation synced to when it's talking, and a separate command-driven system for triggering full-body emotes
  • Chained together several external programs from within Unity: DECtalk for text-to-speech, yt-dlp for video downloading, and ffmpeg/Demucs for audio conversion and vocal separation, into automated pipelines (e.g. pull a video from a chat request, strip out the vocals, run them through an AI voice changer, and play it back through the avatar).
  • Built a pitch-modulation system on top of a text-to-speech engine: cleans up and validates the TTS engine's raw phoneme output, then automatically assigns randomized pitch and duration to vowel sounds, giving arbitrary typed text a sung, melodic quality.
  • Developed a Twitch chat bot that lets viewers trigger avatar animations, movement, and on-screen effects through chat commands

2026

N/A

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Competitive Gaming Achievements

Years of competitive play across card games and autobattlers, giving me firsthand perspective on how players learn, optimize, grind, and engage with games.

  • "Finished Season 20 of Hearthstone in 88th place on the European ladder (peaked at #20). "
  • "Finished 3rd in 'Hearthstone 1on1 IEM Ticket Challenge Poland' online tournament"
  • "Peaked in the top 0.21% of EUW players in Teamfight Tactics (#720)."
  • "Gwent (beta) - finished #365 on one account; top 1,000 on another."

Contact

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